Why "character-driven" storytelling is a disaster for RTS
The elephant in the room RTS is not a genre famous for its storytelling. The quality of campaigns’ stories ranges from functional to… uh, “what was the writer smoking when he wrote this?” If you are familiar with RTS, then you may find this a strange assertion. “What about Blizzard’s campaigns?” you might ask. If you did ask this, then I want you to stop and think for a second. You are probably aware of the iconic RTS characters like Kane, Kerrigan, and Arthas from the late 1990s and the early 2000s. Those three are probably the most famous in the genre. How many other equally iconic RTS characters are there and how many of them date from games released after 2005? 2010? 2015? You probably cannot name many others besides, off the top of my head, Tim Curry’s Cherdenko and Tychus Findlay. You probably have fond memories of RTS campaigns from the 90s and 2000s “golden age of RTS”. You probably noticed that the number of memorable campaigns has dramatically declined s...