One of the common criticisms of SC2 is that it alternately removes Raynor’s agency by making reliant on Tychus to tell him what to do and makes his few independent decisions driven by idiotic sociopathic horniness for Kerry. Thing is, this is also true of his character in SC1 OG and BW. It’s not a new thing. Raynor is passive, reactive, callous, sociopathic, and lacking in coherent motives or values. He’s pulled along by the plot, rarely makes independent decisions when given a choice, and his few independent decisions are usually nonsensical to drive the plot forward. Despite this, the writers expect us to think he’s the hero of the story (nevermind that he appears inconsistently across campaigns). Examples: In Raynor’s first appearance, he makes the decision to help Magistrate clear out the zerg. He doesn’t really have a choice, given that it’s a genocidal alien invasion. But it establishes he’s willing to put his life on the line for the greater good. Later, Raynor is forced to...
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