How are zerg enslaved so easily?

While the zerg were originally introduced as apocalyptic villains bent on devouring the galaxy and so on, after the first game (SC1 OG campaigns) they were reduced to a plot device for human and protoss characters to fight over. This reaches a peak in BW, where the plot centers around a war for control of the zerg. There are some plot holes here that should be pointed out, particularly with regard to how easy it is for random characters to enslave zerg.

I’ll go thru it chronologically:
  • The Confederacy experiments with weaponizing zerg for a decade without any apparent success (the zerg arrived in 2487, the Battle of Chau Sara occurred in 2499), aside from the psi-emitter and psi-disruptor tech. The psi-emitter is created for false flag ops but backfires because the zerg are too powerful.
  • The space pirate Schezar raids Aiur for crystals that he uses to enslave a cerebrate with the help of rogue ghosts in a few days or so. He tries and fails to enslave Overmind. No explanation how he pulled any of this off so easily when the Confederacy took a decade and none of the terrans knew where Aiur was. (The plot of the Enslavers campaign feels thrown together, but it is apparently canon.)
  • UED decides the way to solve the zerg threat is to enslave them (because obviously that worked out so well for the Confederacy /sarcasm), so they enslave Overmind in five minutes. No explanation how they prepared for this, as the Confederacy's research never got this far. (Also, apparently the second Overmind is small enough that three medics can sedate it by themselves. The scale here makes no sense.)
  • Ulrezaj uses protoss tech to enslave zerg. While it is probably going to be easier for the more advanced protoss, there's no explanation how he prepared in such a short time when the protoss have only known about the zerg for a few months at this point in time.
  • Cerberus enslaves zerg by replacing their nervous systems with bionic implants. This represents a continuation of the Confederacy's research and is implied to have taken years to develop, so it feels less egregious than all the previous attempts, but it contradicts all previous methods of enslaving zerg where psychic mind control was used. Furthermore, psi-emitters are used to direct enthralled zerg, successfully implementing the Confederacy's original false flag plan. This seems to outright replace previous methods of controlling zerg, as those are never mentioned again in SC2 materials (aside from the hive mind emulator, which never appears again after WoL), but this discrepancy is never explained.
Kerry and Amon's hybrids can arbitrarily control zerg as a superpower unique to them, but I'm not going to go into how contrived that is, so I'm not counting it with the tech-based attempts above.

The zerg can be easily enslaved by random pirates and rebels in virtually no time at all without explanation, which severely undercuts their intimidation factor. They've undergone a ton of villain decay, to the point that they're now a plot device for human and protoss characters to fight over.

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